Nick is currently an undergraduate student of Griffith University, with experience working with information systems, software design and digital media development. His background in logistics, supply chain and processing brings him a mindful but structured approach to agile project development. Nick is fueled by his passion for understanding the nuances of cross-cultural design, he considers himself a ‘forever student,’ eager to both build on his academic foundations in digital media and software design and stay in tune with the latest strategies through continued coursework and professional development. Nick believes that more often that not, peacefullness in the workplace is key to success - a tenet he lives out through his interests in camping and beaching.
Mount Gravatt QLD
A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. Collected 3D data is useful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games, including virtual reality. Other common applications of this technology include augmented reality, motion capture, gesture recognition, industrial design, orthotics and prosthetics, reverse engineering and prototyping, quality control/inspection and the digitisation of cultural artifacts.
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.